
“It is important to us that your standing factions change, and as factions react to you, you get a palpable benefit from it.”Įvery action you take will change your reputation modifier, whether positive or negative, and that will change how the NPCs in the game treat you. “With reputation, it’s really supposed to represent what people know about you,” says New Vegas Project Lead Josh Sawyer.

In practice, Obsidian is aiming for a system where your standing with a group will have “real-world implications and will affect the dialogue options you are given, the quests available to you and how people treat you in the world.”

Karma isn’t going away in Obsidian’s Fallout: New Vegas, but there’s a new addition now: The Reputation system will affect how any given group or faction treats you depending on what you do for (or to) them. And did more than two or three people treat you any differently if you blew up Megaton? Sure, you lost Karma for robbing that one guy and shooting him in the face, but his next-door neighbor still greeted you with a friendly smile. Did you find Fallout 3‘s Karma system less than spectacular? Obsidian is looking to address that with Fallout: New Vegas’ “Reputation” mechanic.įallout 3 was a great game in many respects, but one of the parts where it fell short was how the game handled morality – more specifically, how characters reacted to you.
