
Manufacturer: Advanced Micro Devices, Inc.ĭevice Key: Enum\PCI\VEN_1002&DEV_68D8&SUBSYS_03561043&REV_00ĭriver Name: aticf圆4.dll,aticf圆4.dll,aticf圆4.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidx圆4.dll,atidx圆4.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dllĭriver Date/Size: 22:39:14, 852992 bytesĭevice Identifier: : Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=ĭescription: Speakers (VIA High Definition Audio) Page File: 2130MB used, 12202MB available

Processor: AMD Athlon(tm) II X3 450 Processor (3 CPUs), ~3.2GHz

System Manufacturer: To Be Filled By O.E.M. Language: English (Regional Setting: English) I love my total war games, but this is an annoyance considering Rome is the only one I'm left to play. Totally unplayable as you can appreciate considering a lot of the campaign is about moving the map around. Like I said it runs fine elsewhere in the game, but actually moving the camera on the campaign map grinds the game to a halt. However, if I'm running Medieval 2 not bad, why's Rome so terrible?Īny help or pointers would be greatly appreciated. yet that run's fine, albeit a little laggy in battles which is entirely fine as I'm not expecting an unoptimized years old game to run perfectly on a modern rig. Now, as I understand it, Medieval 2 uses the same engine as Rome only with very minor tweaks to make it compatible with the vision for that game.

However, as soon as I touch anything to do with camera movement I shoot right down to a couple of fps. When idling or opening the scrolls etc, I'm sitting at a comfortable 60fps roughly. I bought the Gold edition off of Steam when it was on sale the other week but for the life of me I cannot find out exactly what is causing the campaign map to lag out when I move the camera.
